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Potato Pack 2012 [MP Ready]

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Models: maciusboss1
Texture: maciusboss1 & Burner
Script/In Game: maciusboss1 & Burner

 

--- Installation instruction ---

NOTICE!
Mod requires map with added potatoes. This instruction does not include description of adding this fruit to the map.

1. Files from "mods" paste to "Mods" folder.

2. Open your map file map01.i3d with text editor.

Try searching for text "name="potato_cut_long". If editor finds the specified text in your map file, you can close the file and start the game.
If the text is not found, go to next steps.

Add following lines to <Files> section:
<File fileId="3000" filename="textures/foliage/foliage_potato_cut_long_diffuse.dds" relativePath="true"/>
<File fileId="3001" filename="shaders/cuttedWheatFoliageShader.xml" relativePath="true"/>

Add following lines to <Materials> section:
<Material name="potatoCutLongMaterial" materialId="3000" ambientColor="1 1 1" customShaderId="3001">
<Texture fileId="3000"/>
</Material>

Search for line containing "<FoliageSubLayer name="potato", remember "densityMapTypeIndex" value from traced line and paste following code under it:
<FoliageSubLayer name="potato_cut_long" densityMapTypeIndex="POTATO_ID" densityMapChannelOffset="8" numDensityMapChannels="2" materialId="3000" cellSize="8" viewDistance="80" terrainOffset="0" objectMask="65520" distanceColors="0.537255 0.447059 0.286275" atlasSize="1" plantThreshold="1" numBlocksPerUnit="1" width="0.8" height="0.8" heightVariance="0.1" horizontalPositionVariance="0.1"/>

Instead of POTATO_ID, type remembered "densityMapTypeIndex" value.

3. "textures" folder paste to your map folder.

 

Prohibition of changing the link!! 

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