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Wetland

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Moin before the LS2011 era ends I also wanted to give my two cents. These are my first steps towards modding, so I'd rather have first complied with the default map and slightly redesigned. Since I mainly due to lack of time in passing times been playing SP I have unfortunately not able to test on MP capability, should not be a problem. The bridges I like this yet. Still do not have a suitable place. In this regard, please not too many comments ... maybe a few tips.

Used were:

    
sampleModMap
    
almost the only Giants objects
    
Small wooden bridge of "Puss"
    
Street texture of "Fendt 939 Vario 12"
    
Grass texture of V3 "The920Power"
    
Flex Steiner trees of "unknown" perhaps Mr F?
    
BGA from the DLC2 (needed! DLC2 BGA-free version is planned)

Changes to the default map:

    
General design
        
Some drainage ditches
        
All ditches, rivers and ponds are shallow (executor can not submerge)
        
Flex Steiner trees
        
should run smoothly even on slow machines
        
General grass planting roadside grows back (as long as is mowed only)
        
Fields "helper friendly '
        
Barriers and obstacles to eliminating Course Player (nice in the SP)
        
Some water crossings
        
Byways redesigned
        
many beautiful trees
        
Performance-eaters away
        
All fields pre-dug bert, the small fields on the farm have been ordered for the Career Start
        
Lake is filled
        
PDA is adapted
        
Fields are numbered

    
Main courtyard at the cow pasture
        
Corn silo for traversing
        
some space for greenhouses, water intake point further east (old field Hall)
        
Small area at the water source for solar park etc.
        
3 Vehicle halls
        
Shelters for fertilizer and seed
        
Manure heaps and slurry tanks displaced
        
no fuel tank
        
nice cars parked default start
        
Milk truck drives

    
Berg (Pass)
        
Grain silos
        
Diesel tank
        
Heu-/Strohscheune for direct unloading without conveyor
        
2 new 'shortcuts'
    
DLC2-BGA
        
is located on the old sawmill site
    
Dealer
        
motorable halls
        
Diesel tank on the back

Recommended but not required mods:

    
http://www.modhoster.de/mods/kompass-fuer-steerable-maschinen orientation for helpers
    
http://www.modhoster.de/mods/manual-attaching realistic play
    
http://www.modhoster.de/mods/morning-fog--2 more atmosphere
    
http://www.modhoster.de/mods/money-geld-cheat--3 for the impatient
    
http://www.modhoster.de/mods/realistisches-fahren-teil-1 so you have to fill up with times
    
Fendt http://www.modhoster.de/mods/fendt-ls2011-package much for little MB
    
http://www.modhoster.de/mods/fieldstar-modding-global-low-fuel-indica so that no one bothered to refueling
    
http://www.modhoster.de/mods/courseplay--14 probably knows every

Found no Logfehler, not even with the "recommended mods". I look forward to constructive criticism, suggestions and continue motivating words. Modding costs right time and patience. With a positive response I'll probably continue ...

Thanks go to all modders whose objects I've built.
Thanks also to the authors of the tutorials and the whole LS community.
It is not permitted to make a modified version for download.

The map may NOT be offered on other sites.
The mod may NOT be published on other sites.

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